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Computer science Worksheets and Python Workspaces shared by Coding Pathway teachers. Worksheets cover exam board theory as well as programming. Read any of them in full here. Teachers can copy one into their own lessons and edit it before setting it to a class.

Planning a whole course or unit? Our mapped pages put the teaching sequence in order with the Worksheets that cover it: OCR GCSE Computer Science (J277), Pearson Edexcel GCSE Computer Science (1CP2), OCR A Level Computer Science (H446), Python Turtle for Key Stage 3.

  • 438 resources
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  • Creative Commons licensed

Graphics and turtle Worksheets

3 resources match. Newest first. Opening a resource shows the whole thing, with answers and marking held back.

WorksheetSeries · 6 parts

Python Turtle (named Turtle)

Includes TUR-01 Turtle Steps — named Turtle

Build confidence with a named Python Turtle by turning movement instructions into simple drawings. Students will: - create and control a named Turtle object - combine movement instructions in the correct sequence - store useful drawing values in variables Inside: guided Turtle examples, short checks and practical coding tasks. Series: Python Turtle (named Turtle), part 1 of 6.

By Coding Pathway · 24 cells · 45 min · CC BY-SA 4.0 · Shared 16 Sept 2026

KS3VariablesGraphics and turtleStarter
WorksheetSeries · 6 parts

Python Turtle (direct functions)

Includes TUR-01 Turtle Steps — direct functions

Build confidence with Python Turtle by turning movement instructions into simple drawings. Students will: - use forward movement and turns to control a Turtle - combine instructions in the correct sequence - store useful drawing values in variables Inside: guided Turtle examples, short checks and practical coding tasks. Series: Python Turtle (direct functions), part 1 of 6.

By Coding Pathway · 24 cells · 45 min · CC BY-SA 4.0 · Shared 16 Sept 2026

KS3VariablesGraphics and turtleStarter
WorksheetSeries · 2 parts

1CP2-CT-6 · Turtle problem solving

Includes 1CP2-CT-6.1 Reading Turtle movement and repeated shapes

The reading and prediction worksheet for the Turtle topic, sitting after the first two practical Workspace lessons. Students will: - track the Turtle's position, direction and pen state rather than just the commands - predict where a short route ends and what it draws - position the Turtle deliberately before drawing - replace repeated commands with iteration - reuse a shape through a subprogram Every listing here is for reading and prediction. Students draw and run their own Turtle programs in the Workspace lessons this worksheet sits between. Inside: 7 explanation cells, 3 multiple-choice questions, 2 fill-in-the-blanks cells and 4 written answers. 19 marks, about 45 minutes. Series: 1CP2-CT-6 · Turtle problem solving, part 1 of 2.

By Coding Pathway · 16 cells · 45 min · CC BY-SA 4.0 · Shared 17 Aug 2026

GCSEEdexcelGraphics and turtleComputational thinking