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OCR H446 1.5.2 Moral, social, ethical and cultural mastery and transfer
Part 8 of 9 · H446 1.5.2 · Moral and ethical issues
A consolidation task that pulls the whole of OCR H446 1.5.2 together: stakeholders, environment, monitoring, inference, permission, communication and culture, all applied to systems students have not met before. It begins closed-book and introduces no new content, so it sits as the rehearsal directly before the exam-transition paper.
Students will:
- select the issues a scenario genuinely raises instead of listing every possible one
- use an exact scenario fact to explain an effect on a particular person or group
- explain which concerns a redesigned system removes and which it leaves untouched
- consider another viewpoint or safeguard where the question requires it
- plan developed points for an unfamiliar 1.5.2 discussion question
Inside: 5 explanation cells, 2 fill-in-the-blanks cells and 4 written answers. 36 marks, about 40 to 60 minutes.
Series: H446 1.5.2 · Moral and ethical issues, part 8 of 9.
Shared by Coding PathwayVerified teacher
- 11 cells
- About 45 minutes
- CC BY-SA 4.0
- Shared 31 Aug 2026
- Updated 3 Sept 2026
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The whole resource, exactly as a class sees it. Answers and marking are held back.
Moral, social, ethical and cultural mastery and transfer
Complete the sections in order, beginning with closed-book retrieval and then applying the ideas in the integrated contexts. No new required knowledge is introduced.
This worksheet brings the 1.5.2 topics together in unfamiliar contexts. Choose issues that are supported by the scenario instead of listing every topic you remember.
Choose a relevant issue and develop it
The four words in this topic are useful viewpoints, but they are not rigid boxes:
- A moral issue asks what people believe is right or wrong.
- A social issue concerns effects on people, relationships, groups or society.
- An ethical issue concerns principles that guide responsible choices, such as fairness, privacy and accountability.
- A cultural issue concerns differences in beliefs, practices, languages or shared meanings between communities.
One issue may fit more than one viewpoint. Marks come from accurate explanation and use of the scenario, not from attaching several labels to the same point.
For each point:
- Quote or identify a feature of the system.
- Name the person or group affected.
- Explain what happens and why it matters.
- Where relevant, add another view or a way to reduce the problem.
For a discuss question, compare the most important points and finish with a conclusion supported by the scenario.
Worked reminder
Too general: ‘Automation may cause unemployment.’
Developed: ‘Automating stock counting removes a repetitive task and gives the warehouse faster stock figures. However, current staff may lose entry-level working hours. Phased retraining could help workers move into stock-control roles while keeping the efficiency benefit.’
The developed answer names the task, explains different effects and considers a response.
- groups
- bias
- lifecycle
- character
- compiler
A city uses AI cameras to predict crowd disorder and automatically restrict entry to selected areas. Discuss the moral, social and ethical issues raised by the system.
Use details from the scenario. Consider safety, data and bias, monitoring, incorrect predictions, access, responsibility and appeal only where they are relevant. Finish with a supported conclusion.
Students type their answer here.
The city changes the system. Cameras now count anonymous flows without recognising people, a human must approve each restriction, and decisions are published with an appeal route. Explain two concerns that are reduced and one concern that remains.
For each point, connect the changed fact to its effect. Do not repeat the first answer unchanged.
Students type their answer here.
Apply the ideas together
The next section combines several issues in a new context. Choose only the issues supported by the facts and develop them clearly.
A global game streams high-resolution worlds and ranks players for teams using behaviour data. It also sells remixes made by users and uses the same red/green interface worldwide. Discuss the most important issues raised by the game.
Choose the issues that best match the facts. You could consider environmental effects, personal data or AI, creator permission, communication between players, and cultural interface design. Develop several points and finish with a supported conclusion.
Students type their answer here.
Plan two developed points for an unfamiliar 1.5.2 discussion question. For each point, state the scenario fact you would use, the person or group affected, and the effect you would explain.
Choose two different effects or viewpoints. This is an answer plan, not a list of topic names.
Students type their answer here.
Review your responses
Check that each point begins with a scenario fact, explains an effect on a person or group, and supports any safeguard or conclusion.